package simplescenegraph;

import simplescenegraph.assets.Texture;

public class SkyBox {
	
	private Texture top;
	
	private Texture left;
	
	private Texture bottom; 
	
	private Texture right; 
	
	private Texture front; 
	
	private Texture back;
	
	private float side;
	
	public SkyBox() {
	}
	
	public SkyBox(Texture top, Texture left, Texture bottom, Texture right, Texture front, Texture back, float side) {
		this.top = top;
		this.left = left;
		this.bottom = bottom;
		this.right = right;
		this.front = front;
		this.back = back;
		this.side = side;
	}

	public Texture getTop() {
		return top;
	}

	public void setTop(Texture top) {
		this.top = top;
	}

	public Texture getLeft() {
		return left;
	}

	public void setLeft(Texture left) {
		this.left = left;
	}

	public Texture getBottom() {
		return bottom;
	}

	public void setBottom(Texture bottom) {
		this.bottom = bottom;
	}

	public Texture getRight() {
		return right;
	}

	public void setRight(Texture right) {
		this.right = right;
	}

	public Texture getFront() {
		return front;
	}

	public void setFront(Texture front) {
		this.front = front;
	}

	public Texture getBack() {
		return back;
	}

	public void setBack(Texture back) {
		this.back = back;
	}

	public float getSide() {
		return side;
	}

	public void setSide(float side) {
		this.side = side;
	}
	
}